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DAS ALLJÄHRLICHE BLUTFEST HAT BEGONNEN
Endlos wird Blut im schwarzen Nebel vergossen und nun sickert es zurück in die Prüfungen. Lege gemeinsam mit anderen Blutgerinnsel in Blutbecken ab, um die möglichen Blutpunkte für alle zu erhöhen. Schalte zwei brandneue Outfits für Élodie Rakoto und den Oni sowie ein Set aus Abzeichen und Banner für deine Spielerkarte frei. Finde neue Gegenstände und Opfergaben im Blutnetz sowie in Prüfungen. Sammle Bluttropfen, um an der Community-Challenge teilzunehmen um den Blutpunkte-Multiplikator zu erhöhen.


Weitere Informationen zum Event und seinen Mechaniken findest du hier.

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Patch notes 1.4.0 -- February 13, 2017

FEATURES & CONTENT

  • Added new game options to the owner of a Kill Your Friends Lobby (map selection & enabling of perks, items / add-ons, offerings and DLC killers)
  • Added support and translation for Brazilian Portuguese
  • Added support to change roles in Kill Your Friends lobbies (killer, survivor or spectator)
  • Added the "Chinese Firecracker" item
  • Integrated an updated version of the Unreal Engine (4.13)
  • Kill Your Friends mode now allows all players to access every item, add-on, perk & offering (not tied to the player profile anymore)
  • The entity has granted its killers the power to damage generators that have been partially repaired

BALANCE

  • Added additional links to the bloodweb to make sure a player can reach any specific node before the Entity starts consuming nodes
  • Added the ability for the "Hex: The Third Seal" perk to affect the aura reading ability of maps
  • Adjusted hatch interaction allowing survivors to escape from all angles
  • Adjusted paradise lighting, all maps lighting and light affecting offerings
  • Adjusted spawning rules to increase the initial distance between survivors & totems
  • Adjusted the "Unrelenting" killer perk to not have a cooldown on successful attacks and increased the cooldown bonus on missed attacks on lower tiers
  • Adjusted the number of hooks and pallets that can spawn in the Pale Rose Map
  • Adjusted the number of pallets that can spawn in the Autohaven Wreckers maps
  • Adjusted the size of the survivors hitbox for the killer attack detection
  • Generator repair skill checks triggered while under the effect of "Hex: Ruin" perk now grant new score events
  • Hag: Added a screenspace effect on the killer's screen when in teleportation range of an active trap.
  • Hag: Trap outlines are now revealed to survivors when illuminated with a Flashlight
  • Hillbilly: Chainsaw charges can no longer be interrupted by flashlight blinds
  • Made it impossible to place bear traps on top of the hatch
  • Modified "Object of Obsession" to be affected by the "Sole Survivor" perk. The aura reading reduction applies only to the active zone between the killer's terror radius and the maximum range of the perk
  • Modified placement of totems on Haddonfield
  • Modified the "Decisive Strike" perk (the automatic skill check only applies to the obsession; non-obsession survivors will get a skill-check after filling up the wiggle meter to a certain point)
  • Survivors are now immune to bear traps while unhooking themselves from the hook
  • Updated the Flashlight's light cone FX to facilitate aiming

BUG FIXES

  • Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
  • Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
  • Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
  • Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
  • Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
  • Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
  • Fixed an issue causing fireflies FX to not display in the Backwater Swamp
  • Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
  • Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
  • Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
  • Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
  • Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
  • Fixed an issue causing survivors to be able to interact while being picked up by the killer
  • Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
  • Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
  • Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
  • Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
  • Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
  • Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
  • Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
  • Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
  • Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
  • Fixed an issue causing the Wraith's bell to appear after being stunned
  • Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
  • Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
  • Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
  • Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
  • Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
  • Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
  • Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
  • Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
  • Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
  • Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
  • Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
  • Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
  • Fixed an issue making it impossible for the Hag to place traps while going down a slope
  • Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
  • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
  • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
  • Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
  • Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
  • Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
  • Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Hemorrhagic Syringe)
  • Fixed some issues causing perks to display improperly in the HUD while spectating other players
  • Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
  • Fixed some issues causing survivors to lose pips if the killer disconnects
  • Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
  • Fixed various totem placements in various maps that made them impossible to cleanse
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