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DAS ALLJÄHRLICHE BLUTFEST HAT BEGONNEN
Endlos wird Blut im schwarzen Nebel vergossen und nun sickert es zurück in die Prüfungen. Lege gemeinsam mit anderen Blutgerinnsel in Blutbecken ab, um die möglichen Blutpunkte für alle zu erhöhen. Schalte zwei brandneue Outfits für Élodie Rakoto und den Oni sowie ein Set aus Abzeichen und Banner für deine Spielerkarte frei. Finde neue Gegenstände und Opfergaben im Blutnetz sowie in Prüfungen. Sammle Bluttropfen, um an der Community-Challenge teilzunehmen um den Blutpunkte-Multiplikator zu erhöhen.


Weitere Informationen zum Event und seinen Mechaniken findest du hier.

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Patch112

Patch notes 1.1.2 -- September 23, 2016

FEATURES & CONTENT

  • Added a new set of 13 Item Add-Ons
  • Added a new set of 10 Offerings
  • Added a new set of 29 Power Add-Ons
  • Added 9 new Item variations.
  • New Survivor Customization Items Available (80s Pack DLC)
  • New Killer Customization (Weapons)
  • Added a reservation step prior to joining a Lobby (making sure there’s a spot available prior to transitioning)
  • As survivors, interval of ranks for which you are searching will not expand anymore (expansion is limited to Killers)
  • Searching for games now will search non-stop until a game is found (this can be cancelled out of)
  • Added a toggle button for the Chat in Lobby & Tally (display / hide)
  • Added automatic sorting of Items, Add-Ons & Offerings in the Inventory (by Compatibility, Rarity and then Name)

BALANCE

  • Added a bear trap immunity period after exiting a trap or being dropped by the killer (a player can’t be trapped for a certain period of time after either of these interactions)
  • Added a new mechanic that causes windows to become blocked for a short duration if a survivor uses the same window too frequently in a short period of time (only visible and blocked for the Survivor)
  • Adjusted spawning proximity values (reduce the chance of spawning in clumps of Survivors)
  • Adjusted the recovery time for Survivors in dying state (recovery in dying state is now twice as fast)
  • Implemented additional interactivity between the Flashlight and the Nurse (Flashlight can interrupt charge & chain blinking and cause a stun)
  • Rebalanced Map & Flashlight Scoring Values
  • Some Nurse Addons have been rebalanced (Pocket Watch, Wooden Horse, Bad Man’s Keepsake, Catatonic Boy’s Treasure)
  • Stillness crows (level crows) do not fly off anymore when a Survivor crouches or crouch walks
  • Survivors being healed from the crawling state are not animated anymore (makes it more difficult for the Killer to identify this through Outlines, like with Deerstalker)
  • The Nurse “Nurse’s Calling” Perk range has been reduced
  • The Nurse base blink amount has been reduced from 3 to 2
  • The Nurse base movement speed has been reduced

BUG FIXES

  • Disabled V-Sync while the game is in Windowed Full Screen (default) mode (should provide a performance increase in various circumstances)
  • Fixed an issue which caused “Prove Thyself” to remain active even if the wielder of the perk would die or disconnect
  • Fixed an issue which caused “Whispers” & “Spies from the Shadows” to trigger on dead & disconnected survivors
  • Fixed an issue which caused disconnected Survivors to count towards sacrifice achievements
  • Fixed an issue which caused hair (and other dynamically animated geometry) to get stuck in various buildings (Asylum, Shack)
  • Fixed an issue which caused part of The Wraith head’s geometry to be visible in first person when walking while invisible
  • Fixed an issue which caused players to stand-up after vaulting when crouched
  • Fixed an issue which caused survivors to jitter when put on the hook (usually the first time)
  • Fixed an issue which caused survivors to spawn with default customization items when accepting an invite from outside the game
  • Fixed an issue which caused the “Shroud of Separation” & “Should of Binding” offerings to not have any effect
  • Fixed an issue which caused the bear trap to change position & orientation every time the killer would step on it
  • Fixed an issue which caused the Flashlight Stun Drop to not be triggered while hooking up and picking up a Survivor
  • Fixed an issue which caused the Killer’s intro sequence to not play (which in turn caused part of the killer’s head geometry to stay visible during gameplay)
  • Fixed an issue which caused the killer matchmaking to search for a wider range of ranks after survivors would join a Lobby
  • Fixed an issue which caused the Nurse to move too quickly when holding a Survivor
  • Fixed an issue which caused the Pallet Stun Drop to not be triggered if the survivor was wiggling on the killer’s shoulder
  • Fixed an issue which caused the players to be transitioned to paradise but to still be considered in the game
  • Fixed an issue which could cause a survivor do dies instantaneously on the hook if another survivor would cancel the unhook interaction
  • Fixed an issue which made it impossible for some people to type in chat because of invalid characters in their Steam Name (specifically “&”, “<”, “>”)
  • Fixed an issue which made it impossible for the Hillbilly to chainsaw a crouching survivor down a hill
  • Fixed an issue which made it impossible to activate the Memento Mori from certain directions
  • Fixed an issue which made it possible for a survivor to get stuck on a loading screen when accepting a lobby invite while the last spot is getting taken
  • Fixed an issue which made it possible for players to keep using the flashlight when getting injured to the dying state
  • Fixed an issue which made it possible for players to skip the end of the sabotage interaction by dropping an item
  • Fixed an issue which made it possible for some interactions to be activated through a collision
  • Fixed an issue which made it possible for the Hillbilly to bump up a collision when colliding with the chainsaw
  • Fixed an issue which made it possible for the Nurse to blink on top of pallets
  • Fixed an issue which made it possible for the Nurse to interrupt during the blink cooldown phase
  • Fixed an issue which made it possible to obtain boldness points if another survivor would disconnect on the hook

http://steamcommunity.com/app/381210/discussions/0/350542683196133344/

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